Very few people know that children are present phase of development in the design. The child in fact does not draw children with huge heads and very tall houses just because they do not know yet draw "good", but simply depends on the stage where it is.
fact, there are four major stages that characterize the growth of a child graphic.
- phase of
scribbling (24-30 months) : to 18 months the child begins to draw from only the first symbols. at this stage seems to be no intention interpretation: the child uses the colors just because he is fascinated by the line " miracolosamente2 flows from the tip of the crayon. In this being the predominant form in which the child produces is circular, which is explained by psychologists through two interpretations: A-MORPHOLOGICAL EXPLANATION: the circular shape stems from the specific morphology of the arm behaves when you draw, as an axle attached to a fulcrum (the shoulder) and thus can easily draw semicircles. B-INTERPRETATION NEUROBIOLOGY: The Psychology of Kellogg, based on twenty years of research has noted that the circular shapes scribbling in the cone present in children of all cultures. this would depend on the fact that man has developed during his history in a natural environment in which the circular shape is the most prevalent (the sun. the moon, tree, clouds, etc...) According to these scholars as a result of this immersion in the circular would have developed specific neurological patterns that bit trebbero to the predilection of this form itself. The circle would then become a pattern of universal value, a sort of archetype that man possesses and which shows in the drawing without being aware. This preference for the circular shape is also confirmed by the architecture: the environments would be more comfortable and relaxed circular compared spaces outlined by the corners and edges.
- Phase fortuitous realism (30-36 months) : the initial scribbles aimlessly representing the child begins to add a meaning that can only be attributed though to the end of 'graphic work. The representation thus obtained is random, between the doodles you can see, for example, a house, a mountain and so on. and that is why we talk about realism or random chance.
- Lack of realism Phase (3-4 years) : Here the goal is clear and representative shall be established until after the execution of the design but at its beginning. The limited graphics capabilities, however, impede the child's often chosen to represent the object. For this reason we speak of non-realism.
- Phase diagrams of (4-6 years) : the phase of realism not leave dissatisfied with the child and threatens its self-esteem because he fails to represent the chosen object in a satisfactory manner. This dissatisfaction is passed through a strategy: the child understands at this point, which is more useful to get hold of some diagrams, or models that once learned can be repeated in a satisfactory manner. All children living phase of diagrams which often coincide with the scheme: sun-mountain-home, "family", "little man, big head" and so on. Among these patterns freely designed by the children, the most common is the little man, big head. Each sketch is not static but evolves and is enriched particularly in the course of development. If dell'omino testone
development occurs along these steps:
- 3 / 4 years: big head little man appears in the pattern characterized only by the mouth, eyes and stylized art. - 4 / 5 years: the scheme is completed and is enhanced progressively torso, neck, extremities and special. They can also appear as other elements like a dog, a house etc.. but untied dall'omino big head. - 5 / 6 years: there is an evident progress in graphical capabilities. In particular: the child-designed configurations with or representing the individual elements of the design is not isolated from each other but within a scene. This confirms an important cognitive progress: the concept of cat is, for example, much simpler than the concept of "cat playing with the baby in a meadow in a sunny day." b-pop background: the child is not only draws on two dimensions but is also what lies behind the deep.
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